player.js 14 KB

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  1. // import L from 'leaflet'
  2. import config from '@/utils/map/sub/config'
  3. import global from '@/utils/map/sub/global'
  4. // var interval_creatCircleMarker = null
  5. // var interval_showTrail = null
  6. var togglePlayerFlag = true
  7. var toggleTooltipFlag = true
  8. var toggleTrailFlag = true
  9. export default {
  10. playerLayerGroup: null, // 玩家标记图层组
  11. trailLayerGroup: null, // 玩家轨迹图层组
  12. init() {
  13. this.playerLayerGroup = new L.layerGroup()
  14. this.trailLayerGroup = new L.layerGroup()
  15. },
  16. // 即将开始地图缩放时触发本方法
  17. onZoomStart(e) {},
  18. // 地图发生缩放时触发本方法
  19. onZoom(e) {},
  20. // 地图缩放结束时触发本方法
  21. onZoomEnd(e) {},
  22. togglePlayer(flag) {
  23. if (flag != null) {
  24. togglePlayerFlag = !flag
  25. }
  26. if (togglePlayerFlag) {
  27. this.playerLayerGroup.removeFrom(global.map)
  28. togglePlayerFlag = false
  29. } else {
  30. this.playerLayerGroup.addTo(global.map)
  31. togglePlayerFlag = true
  32. }
  33. },
  34. toggleTooltip(flag) {
  35. if (flag != null) {
  36. toggleTooltipFlag = !flag
  37. }
  38. if (!togglePlayerFlag) {
  39. this.togglePlayer(true)
  40. toggleTooltipFlag = false
  41. }
  42. for (let i = 0; i < global.storePlayers.length; i++) {
  43. var player = global.storePlayers[i]
  44. if (player != null && player.marker != null) {
  45. // player.marker.toggleTooltip()
  46. // let isopen = player.marker.isTooltipOpen()
  47. if (toggleTooltipFlag) {
  48. player.marker.closeTooltip()
  49. } else {
  50. player.marker.openTooltip()
  51. }
  52. }
  53. }
  54. toggleTooltipFlag = !toggleTooltipFlag
  55. },
  56. toggleTrail(flag) {
  57. if (flag != null) {
  58. toggleTrailFlag = !flag
  59. }
  60. if (toggleTrailFlag) {
  61. this.trailLayerGroup.removeFrom(global.map)
  62. toggleTrailFlag = false
  63. } else {
  64. this.trailLayerGroup.addTo(global.map)
  65. toggleTrailFlag = true
  66. }
  67. },
  68. // 处理过期数据
  69. dealStaleData() {
  70. for (let i = 0; i < global.storePlayers.length; i++) {
  71. var storePlayer = global.storePlayers[i]
  72. if (!(storePlayer.id > 0)) {
  73. continue
  74. }
  75. // 查找最新的玩家记录列表
  76. var player = global.getPlayerById(storePlayer.id)
  77. if (player == null) { // 未找到 说明记录已过期
  78. console.warn('[dealStaleData] 发现过期数据', storePlayer)
  79. if (storePlayer.marker != null) {
  80. storePlayer.marker.removeFrom(this.playerLayerGroup)
  81. storePlayer.marker = null
  82. }
  83. if (storePlayer.trail != null) {
  84. storePlayer.trail.removeFrom(this.trailLayerGroup)
  85. storePlayer.trail = null
  86. storePlayer.trailData = []
  87. }
  88. if (storePlayer.interval_creatCircleMarker != null) {
  89. clearInterval(storePlayer.interval_creatCircleMarker)
  90. }
  91. if (storePlayer.interval_creatCircleMarker != null) {
  92. clearInterval(storePlayer.interval_showTrail)
  93. }
  94. }
  95. }
  96. },
  97. drawAllPlayers() {
  98. // console.log('[drawAllPlayers]', global.players)
  99. // if (this.playerLayerGroup != null)
  100. // this.playerLayerGroup.clearLayers()
  101. for (let i = 0; i < global.players.length; i++) {
  102. this.drawOnePlayer(global.players[i].id)
  103. // this.drawOnePlayer2(global.players[i].id)
  104. }
  105. },
  106. drawOnePlayer2(playerId, animate = true) {
  107. var that = this
  108. var player = global.getPlayerById(playerId)
  109. var player_position = global.getPlayerPositionById(playerId)
  110. var storePlayer = global.getStorePlayersById(playerId)
  111. // console.log(player, player_position)
  112. if (player == null || player_position == null) {
  113. console.warn('[drawOnePlayer2] 关键数据为空', player, player_position)
  114. return
  115. }
  116. // 首次创建
  117. if (storePlayer == null || storePlayer.marker == null) {
  118. // 在地图上创建 marker 并存储用户信息
  119. var playerIcon = L.icon({
  120. iconUrl: 'static/image/marker-icon.png',
  121. iconSize: [20, 32.8],
  122. iconAnchor: [10, 30]
  123. });
  124. var marker = L.marker([player_position.latitude, player_position.longitude], {
  125. icon: playerIcon
  126. })
  127. .addTo(this.playerLayerGroup)
  128. // .addTo(global.map)
  129. // .bindPopup("Hello, I'm a Marker!<br><img src='my-image.png' width='100'>").openPopup();
  130. .bindTooltip(`${player.name}`, {
  131. permanent: true,
  132. offset: [0, -30],
  133. direction: 'top',
  134. interactive: true
  135. })
  136. marker.type = 'marker'
  137. marker.playerId = player.id // 存储用户信息
  138. marker.animate = animate
  139. marker.on('click', function(e) {
  140. var playerId = e.target.playerId; // 获取点击的 marker 的用户信息
  141. console.log("Selected player ID: " + playerId);
  142. that.handleFocusPlayer(playerId)
  143. });
  144. var tooltip = marker.getTooltip()
  145. tooltip.playerId = player.id // 存储用户信息
  146. tooltip.animate = animate
  147. tooltip.on('click', function(e) {
  148. // console.log("[Marker.Tooltip]", e)
  149. var playerId = e.target.playerId; // 获取点击的 marker 的用户信息
  150. console.log("[Marker.Tooltip] Selected player ID: " + playerId)
  151. that.handleFocusPlayer(playerId)
  152. })
  153. // this.playerLayerGroup.addTo(global.map)
  154. if (storePlayer == null) {
  155. storePlayer = {
  156. id: playerId,
  157. marker: marker, // 玩家标识
  158. trail: null, // 玩家轨迹
  159. trailData: [], // 玩家轨迹信息
  160. interval_creatCircleMarker: null,
  161. interval_showTrail: null,
  162. }
  163. global.storePlayers.push(storePlayer)
  164. } else {
  165. storePlayer.marker = marker
  166. }
  167. }
  168. // 非首次创建,直接移动位置
  169. else {
  170. if (!toggleTrailFlag) {
  171. var marker = storePlayer.marker
  172. var curPoint = [player_position.latitude, player_position.longitude]
  173. // console.warn('[drawOnePlayer] 更新玩家的标记位置', storePlayer.marker, curPoint)
  174. marker.setLatLng(curPoint)
  175. }
  176. }
  177. },
  178. // 创建动画效果函数,用于实现circleMarker的大小和透明度随时间变化
  179. animateCircle(circle, minRadius, maxRadius, step = 1) {
  180. var radius = circle.getRadius();
  181. var opacity = circle.options.fillOpacity;
  182. var zoomType = 'zoomIn' // zoomIn: 放大 zoomOut: 缩小
  183. var interval_creatCircleMarker = setInterval(function() {
  184. if (!circle.animate) {
  185. clearInterval(interval_creatCircleMarker)
  186. return
  187. }
  188. // 改变圆形半径和透明度
  189. if (zoomType == 'zoomIn') {
  190. radius = radius + step
  191. // opacity = opacity - 0.1
  192. } else if (zoomType == 'zoomOut') {
  193. radius = radius - step
  194. // opacity = opacity - 0.1
  195. }
  196. circle.setRadius(radius);
  197. circle.setStyle({
  198. fillOpacity: opacity
  199. });
  200. if (radius >= maxRadius) {
  201. zoomType = 'zoomOut'
  202. } else if (radius <= minRadius) {
  203. zoomType = 'zoomIn'
  204. }
  205. }, 50);
  206. return interval_creatCircleMarker
  207. },
  208. drawOnePlayer(playerId, animate = true) {
  209. var that = this
  210. var player = global.getPlayerById(playerId)
  211. var player_position = global.getPlayerPositionById(playerId)
  212. var storePlayer = global.getStorePlayersById(playerId)
  213. // console.log('[drawOnePlayer]', player, player_position)
  214. if (player == null || player_position == null) {
  215. console.warn('[drawOnePlayer] 关键数据为空', player, player_position)
  216. return
  217. }
  218. // 首次创建
  219. if (storePlayer == null || storePlayer.marker == null) {
  220. // console.log('[drawOnePlayer] storePlayer == null', playerId)
  221. var marker = L.circleMarker([player_position.latitude, player_position.longitude], config.gStyle.marker
  222. .default)
  223. .addTo(this.playerLayerGroup)
  224. // .addTo(global.map)
  225. // .bindPopup("Hello, I'm a Marker!<br><img src='my-image.png' width='100'>").openPopup()
  226. .bindTooltip(`${player.name}`, config.gStyle.marker.tooltip)
  227. marker.type = 'circleMarker'
  228. marker.playerId = player.id // 存储用户信息
  229. marker.animate = animate
  230. marker.on('click', function(e) {
  231. // console.log("[Marker]", e)
  232. var playerId = e.target.playerId; // 获取点击的 marker 的用户信息
  233. console.log("[Marker] Selected player ID: " + playerId)
  234. that.handleFocusPlayer(playerId)
  235. })
  236. var tooltip = marker.getTooltip()
  237. tooltip.playerId = player.id // 存储用户信息
  238. tooltip.animate = animate
  239. tooltip.on('click', function(e) {
  240. // console.log("[Marker.Tooltip]", e)
  241. var playerId = e.target.playerId; // 获取点击的 marker 的用户信息
  242. console.log("[Marker.Tooltip] Selected player ID: " + playerId)
  243. that.handleFocusPlayer(playerId)
  244. })
  245. var interval_creatCircleMarker = null
  246. if (animate) {
  247. interval_creatCircleMarker = this.animateCircle(marker, 3, 9, 0.5)
  248. }
  249. // this.playerLayerGroup.addTo(global.map)
  250. if (storePlayer == null) {
  251. storePlayer = {
  252. id: playerId,
  253. marker: marker, // 玩家标识
  254. trail: null, // 玩家轨迹
  255. trailData: [], // 玩家轨迹信息
  256. interval_creatCircleMarker: interval_creatCircleMarker,
  257. interval_showTrail: null,
  258. }
  259. global.storePlayers.push(storePlayer)
  260. } else {
  261. storePlayer.marker = marker
  262. storePlayer.interval_creatCircleMarker = interval_creatCircleMarker
  263. }
  264. }
  265. // 非首次创建,直接移动位置
  266. else {
  267. if (!toggleTrailFlag) {
  268. var marker = storePlayer.marker
  269. var curPoint = [player_position.latitude, player_position.longitude]
  270. // console.warn('[drawOnePlayer] 更新玩家的标记位置', storePlayer.marker, curPoint)
  271. marker.setLatLng(curPoint)
  272. }
  273. }
  274. },
  275. handleFocusPlayer(playerId) {
  276. console.log("[handleFocusPlayer] 当前选中玩家ID: " + playerId)
  277. if (global.focusPlayerId > 0) {
  278. // 先把之前选中的目标恢复成默认状态
  279. var unfocusPlayer = global.getStorePlayersById(global.focusPlayerId)
  280. // var unfocusPlayer = global.getPlayerById(global.focusPlayerId)
  281. if (unfocusPlayer.marker != null && unfocusPlayer.marker.type == 'circleMarker') {
  282. unfocusPlayer.marker.setStyle(config.gStyle.marker.default)
  283. }
  284. if (unfocusPlayer.trail != null) {
  285. unfocusPlayer.trail.setStyle(config.gStyle.trail.default)
  286. }
  287. }
  288. global.focusPlayerId = playerId
  289. var focusPlayer = global.getStorePlayersById(global.focusPlayerId)
  290. // var focusPlayer = global.getPlayerById(global.focusPlayerId)
  291. if (focusPlayer.marker != null && focusPlayer.marker.type == 'circleMarker') {
  292. focusPlayer.marker.setStyle(config.gStyle.marker.focus)
  293. }
  294. if (focusPlayer.trail != null) {
  295. focusPlayer.trail.setStyle(config.gStyle.trail.focus)
  296. }
  297. },
  298. drawAllTrails(duration) {
  299. if (this.trailLayerGroup != null)
  300. this.trailLayerGroup.clearLayers()
  301. for (let i = 0; i < global.players.length; i++) {
  302. this.drawOneTrail(global.players[i].id, duration)
  303. }
  304. },
  305. // 显示运动轨迹 duration:毫秒
  306. drawOneTrail(playerId, duration) {
  307. var player = global.getPlayerById(playerId)
  308. var player_position = global.getPlayerPositionById(playerId)
  309. var storePlayer = global.getStorePlayersById(playerId)
  310. // console.log('[drawOneTrail] param', player, player_position, storePlayer)
  311. if (player == null || player_position == null) {
  312. console.warn('[drawOneTrail] 关键数据为空', player, player_position)
  313. return
  314. }
  315. var trail = null
  316. var curPoint = [player_position.latitude, player_position.longitude, new Date()]
  317. // console.log('[drawOneTrail] curPoint', curPoint)
  318. if (storePlayer == null || storePlayer.trail == null) {
  319. // console.warn('[drawOneTrail] 轨迹数据为空', player, storePlayer)
  320. var trailData = [curPoint]
  321. trail = L.polyline(trailData, config.gStyle.trail.default)
  322. .addTo(this.trailLayerGroup)
  323. // .addTo(global.map)
  324. // console.log('[drawOneTrail] trail', trail)
  325. if (storePlayer == null) {
  326. storePlayer = {
  327. id: playerId,
  328. marker: null, // 玩家标识
  329. trail: trail, // 玩家轨迹
  330. trailData: trailData, // 玩家轨迹信息
  331. interval_creatCircleMarker: null,
  332. interval_showTrail: null,
  333. }
  334. global.storePlayers.push(storePlayer)
  335. } else {
  336. storePlayer.trail = trail
  337. storePlayer.trailData = trailData
  338. }
  339. // var that = this
  340. var interval_showTrail = setInterval(function() {
  341. // 去除过期的历史轨迹
  342. if (duration > 0) {
  343. var now = +new Date();
  344. storePlayer.trailData = storePlayer.trailData.filter(function(point) {
  345. return now - point[2] < duration;
  346. });
  347. }
  348. player_position = global.getPlayerPositionById(playerId)
  349. curPoint = [player_position.latitude, player_position.longitude, new Date()]
  350. storePlayer.trailData.push(curPoint)
  351. // storePlayer.trailData.push(curPoint.slice(0, 2))
  352. // console.log('interval_showTrail', storePlayer.trailData)
  353. trail.setLatLngs(storePlayer.trailData);
  354. if (storePlayer.marker != null) {
  355. if (toggleTrailFlag) {
  356. // console.warn('[drawOneTrail] 更新玩家的标记位置', storePlayer.marker, curPoint)
  357. storePlayer.marker.setLatLng(curPoint.slice(0, 2)) // 更新玩家的标记位置
  358. }
  359. }
  360. // global.map.setView(point.slice(0, 2), 18); //地图中心跟踪最新位置
  361. }, 500);
  362. storePlayer.interval_showTrail = interval_showTrail
  363. }
  364. },
  365. // duration: 轨迹保存时间 为0表示保存全部轨迹
  366. getCurPos(lastpos, duration, player_trail) {
  367. // console.log(lastpos, pointsT)
  368. var now = +new Date();
  369. if (duration > 0) {
  370. player_trail.points = player_trail.points.filter(function(point) {
  371. return now - point[2] < duration;
  372. });
  373. }
  374. var step = 0.00001
  375. var t = 10
  376. var point = null
  377. if (player_trail.pointsT < 20 * t)
  378. point = [lastpos[0] + Math.random() * step, lastpos[1] + Math.random() * step, now];
  379. else if (player_trail.pointsT >= 20 * t && player_trail.pointsT < 40 * t)
  380. point = [lastpos[0] - Math.random() * step, lastpos[1] + Math.random() * step, now];
  381. else if (player_trail.pointsT >= 40 * t && player_trail.pointsT < 60 * t)
  382. point = [lastpos[0] - Math.random() * step, lastpos[1] - Math.random() * step, now];
  383. else if (player_trail.pointsT >= 60 * t && player_trail.pointsT < 80 * t)
  384. point = [lastpos[0] + Math.random() * step, lastpos[1] - Math.random() * step, now];
  385. // point = [point[0] - Math.random() * 0.00001, point[1] - Math.random() * 0.00001, now];
  386. player_trail.pointsT++
  387. if (player_trail.pointsT >= 80 * t)
  388. player_trail.pointsT = 0
  389. player_trail.points.push(point);
  390. return point
  391. },
  392. free() {
  393. for (let i = 0; i < global.storePlayers.length; i++) {
  394. var storePlayer = global.storePlayers[i]
  395. if (storePlayer.interval_creatCircleMarker != null) {
  396. clearInterval(storePlayer.interval_creatCircleMarker)
  397. }
  398. if (storePlayer.interval_creatCircleMarker != null) {
  399. clearInterval(storePlayer.interval_showTrail)
  400. }
  401. }
  402. }
  403. }