player.js 16 KB

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  1. // import L from 'leaflet'
  2. import config from '@/utils/map/sub/config'
  3. import global from '@/utils/map/sub/global'
  4. // var interval_creatCircleMarker = null
  5. // var interval_showTrail = null
  6. var togglePlayerFlag = true
  7. var toggleTooltipFlag = true
  8. var toggleTrailFlag = true
  9. export default {
  10. playerLayerGroup: null, // 玩家标记图层组
  11. trailLayerGroup: null, // 玩家轨迹图层组
  12. init() {
  13. this.playerLayerGroup = new L.layerGroup()
  14. this.trailLayerGroup = new L.layerGroup()
  15. },
  16. // 即将开始地图缩放时触发本方法
  17. onZoomStart(e) {},
  18. // 地图发生缩放时触发本方法
  19. onZoom(e) {},
  20. // 地图缩放结束时触发本方法
  21. onZoomEnd(e) {},
  22. togglePlayer(flag) {
  23. if (flag != null) {
  24. togglePlayerFlag = !flag
  25. }
  26. if (togglePlayerFlag) {
  27. this.playerLayerGroup.removeFrom(global.map)
  28. togglePlayerFlag = false
  29. } else {
  30. this.playerLayerGroup.addTo(global.map)
  31. togglePlayerFlag = true
  32. }
  33. },
  34. toggleTooltip(flag) {
  35. if (flag != null) {
  36. toggleTooltipFlag = !flag
  37. }
  38. if (!togglePlayerFlag) {
  39. this.togglePlayer(true)
  40. toggleTooltipFlag = false
  41. }
  42. for (let i = 0; i < global.storePlayers.length; i++) {
  43. var player = global.storePlayers[i]
  44. if (player != null && player.marker != null) {
  45. // player.marker.toggleTooltip()
  46. // let isopen = player.marker.isTooltipOpen()
  47. if (toggleTooltipFlag) {
  48. player.marker.closeTooltip()
  49. } else {
  50. player.marker.openTooltip()
  51. }
  52. }
  53. }
  54. toggleTooltipFlag = !toggleTooltipFlag
  55. },
  56. toggleTrail(flag) {
  57. if (flag != null) {
  58. toggleTrailFlag = !flag
  59. }
  60. if (toggleTrailFlag) {
  61. this.trailLayerGroup.removeFrom(global.map)
  62. toggleTrailFlag = false
  63. } else {
  64. this.trailLayerGroup.addTo(global.map)
  65. toggleTrailFlag = true
  66. }
  67. },
  68. drawAllPlayers() {
  69. // console.log('[drawAllPlayers]', global.players)
  70. // if (this.playerLayerGroup != null)
  71. // this.playerLayerGroup.clearLayers()
  72. for (let i = 0; i < global.players.length; i++) {
  73. this.drawOnePlayer(global.players[i].id)
  74. // this.drawOnePlayer2(global.players[i].id)
  75. }
  76. },
  77. drawOnePlayer2(playerId, animate = true) {
  78. var that = this
  79. var player = global.getPlayerById(playerId)
  80. var player_position = global.getPlayerPositionById(playerId)
  81. var storePlayer = global.getStorePlayersById(playerId)
  82. // console.log(player, player_position)
  83. if (player == null || player_position == null) {
  84. console.warn('[drawOnePlayer2] 关键数据为空', player, player_position)
  85. return
  86. }
  87. // 首次创建
  88. if (storePlayer == null || storePlayer.marker == null) {
  89. // 在地图上创建 marker 并存储用户信息
  90. var playerIcon = L.icon({
  91. iconUrl: 'static/image/marker-icon.png',
  92. iconSize: [20, 32.8],
  93. iconAnchor: [10, 30]
  94. });
  95. var marker = L.marker([player_position.latitude, player_position.longitude], {
  96. icon: playerIcon
  97. })
  98. .addTo(this.playerLayerGroup)
  99. // .addTo(global.map)
  100. // .bindPopup("Hello, I'm a Marker!<br><img src='my-image.png' width='100'>").openPopup();
  101. .bindTooltip(`${player.name}`, {
  102. permanent: true,
  103. offset: [0, -30],
  104. direction: 'top',
  105. interactive: true
  106. })
  107. marker.type = 'marker'
  108. marker.playerId = player.id // 存储用户信息
  109. marker.animate = animate
  110. marker.on('click', function(e) {
  111. var playerId = e.target.playerId; // 获取点击的 marker 的用户信息
  112. console.log("Selected player ID: " + playerId);
  113. that.handleFocusPlayer(playerId)
  114. });
  115. var tooltip = marker.getTooltip()
  116. tooltip.playerId = player.id // 存储用户信息
  117. tooltip.animate = animate
  118. tooltip.on('click', function(e) {
  119. // console.log("[Marker.Tooltip]", e)
  120. var playerId = e.target.playerId; // 获取点击的 marker 的用户信息
  121. console.log("[Marker.Tooltip] Selected player ID: " + playerId)
  122. that.handleFocusPlayer(playerId)
  123. })
  124. // this.playerLayerGroup.addTo(global.map)
  125. if (storePlayer == null) {
  126. storePlayer = {
  127. id: playerId,
  128. marker: marker, // 玩家标识
  129. markerLayerGroup: this.playerLayerGroup,
  130. trail: null, // 玩家轨迹
  131. trailData: [], // 玩家轨迹信息
  132. interval_creatCircleMarker: null,
  133. interval_showTrail: null,
  134. }
  135. global.storePlayers.push(storePlayer)
  136. } else {
  137. storePlayer.marker = marker
  138. storePlayer.markerLayerGroup = this.playerLayerGroup
  139. }
  140. }
  141. // 非首次创建,直接移动位置
  142. else {
  143. if (!toggleTrailFlag) {
  144. var marker = storePlayer.marker
  145. var curPoint = [player_position.latitude, player_position.longitude]
  146. // console.warn('[drawOnePlayer] 更新玩家的标记位置', storePlayer.marker, curPoint)
  147. marker.setLatLng(curPoint)
  148. }
  149. }
  150. },
  151. // 创建动画效果函数,用于实现circleMarker的大小和透明度随时间变化
  152. animateCircle(circle, minRadius, maxRadius, step = 1) {
  153. var radius = circle.getRadius();
  154. var opacity = circle.options.fillOpacity;
  155. var zoomType = 'zoomIn' // zoomIn: 放大 zoomOut: 缩小
  156. var interval_creatCircleMarker = setInterval(function() {
  157. if (!circle.animate) {
  158. clearInterval(interval_creatCircleMarker)
  159. return
  160. }
  161. // 改变圆形半径和透明度
  162. if (zoomType == 'zoomIn') {
  163. radius = radius + step
  164. // opacity = opacity - 0.1
  165. } else if (zoomType == 'zoomOut') {
  166. radius = radius - step
  167. // opacity = opacity - 0.1
  168. }
  169. circle.setRadius(radius);
  170. circle.setStyle({
  171. fillOpacity: opacity
  172. });
  173. if (radius >= maxRadius) {
  174. zoomType = 'zoomOut'
  175. } else if (radius <= minRadius) {
  176. zoomType = 'zoomIn'
  177. }
  178. }, 50);
  179. return interval_creatCircleMarker
  180. },
  181. getPopupContent(player) {
  182. var popupContent = '<div style="line-height: 20px;">'
  183. popupContent += '<div style="color: blue">' + ' <span onClick="uni.makePhoneCall({phoneNumber: \'' + player
  184. .phone + '\'});">' + player.name + '</span></div>'
  185. popupContent += '<div>打点 ' + player.effectivenum + '/' + player.totalcontrolnum +
  186. ' 距离 ' + player.distance + '米 配速 ' + player.pace + '</div>'
  187. popupContent += '<div>' + '心率 ' + player.lasthr + ' 平均 ' + player.avghr + ' 最大 ' + player.maxhr + '</div>'
  188. popupContent += '<div>CAL ' + Math.round(player.calorie / 1000) + ' Ck ' + Math.round(player.ck / 1000) +
  189. ' Ei ' + Math.round(player.ei * 100) / 100 + '</div>'
  190. popupContent += '</div>'
  191. return popupContent
  192. },
  193. drawOnePlayer(playerId, animate = true) {
  194. var that = this
  195. var player = global.getPlayerById(playerId)
  196. var player_position = global.getPlayerPositionById(playerId)
  197. var storePlayer = global.getStorePlayersById(playerId)
  198. // console.log('[drawOnePlayer]', player, player_position)
  199. if (player == null) {
  200. console.warn('[drawOnePlayer] 玩家数据为空', player)
  201. return
  202. }
  203. if (player_position == null) {
  204. // console.log('[drawOnePlayer] 玩家位置数据为空', player_position)
  205. return
  206. }
  207. var popupContent = this.getPopupContent(player)
  208. // 首次创建
  209. if (storePlayer == null || storePlayer.marker == null) {
  210. // console.log('[drawOnePlayer] storePlayer == null', playerId)
  211. var playerColor = this.getPlayerColor(playerId)
  212. var options = config.gStyle.marker.default
  213. options.fillColor = playerColor
  214. options.stroke = config.gStyle.common.stroke
  215. options.color = config.gStyle.common.color
  216. // console.log('[drawOnePlayer] options', options)
  217. var marker = L.circleMarker([player_position.latitude, player_position.longitude], options)
  218. .addTo(this.playerLayerGroup)
  219. .bindPopup(popupContent)
  220. .bindTooltip(`${player.name}`, config.gStyle.marker.tooltip)
  221. marker.type = 'circleMarker'
  222. marker.playerId = player.id // 存储用户信息
  223. marker.animate = animate
  224. marker.on('click', function(e) {
  225. // console.log("[Marker]", e)
  226. var playerId = e.target.playerId; // 获取点击的 marker 的用户信息
  227. console.log("[Marker] Selected player ID: " + playerId)
  228. that.handleFocusPlayer(playerId)
  229. })
  230. var tooltip = marker.getTooltip()
  231. tooltip.playerId = player.id // 存储用户信息
  232. tooltip.animate = animate
  233. tooltip.on('click', function(e) {
  234. // console.log("[Marker.Tooltip]", e)
  235. var playerId = e.target.playerId; // 获取点击的 marker 的用户信息
  236. console.log("[Marker.Tooltip] Selected player ID: " + playerId)
  237. that.handleFocusPlayer(playerId)
  238. })
  239. var interval_creatCircleMarker = null
  240. if (animate) {
  241. interval_creatCircleMarker = this.animateCircle(marker, 5, 10, 0.5)
  242. }
  243. // this.playerLayerGroup.addTo(global.map)
  244. if (storePlayer == null) {
  245. storePlayer = {
  246. id: playerId,
  247. marker: marker, // 玩家标识
  248. markerLayerGroup: this.playerLayerGroup,
  249. trail: null, // 玩家轨迹 外层描边轨迹
  250. trail2: null, // 玩家轨迹 内层填充轨迹
  251. trailLayerGroup: null,
  252. trailData: [], // 玩家轨迹信息
  253. interval_creatCircleMarker: interval_creatCircleMarker,
  254. interval_showTrail: null,
  255. }
  256. global.storePlayers.push(storePlayer)
  257. } else {
  258. storePlayer.marker = marker
  259. storePlayer.markerLayerGroup = this.playerLayerGroup
  260. storePlayer.interval_creatCircleMarker = interval_creatCircleMarker
  261. }
  262. }
  263. // 非首次创建,直接移动位置
  264. else {
  265. if (!toggleTrailFlag) {
  266. var marker = storePlayer.marker
  267. var curPoint = [player_position.latitude, player_position.longitude]
  268. // console.log('[drawOnePlayer] 更新玩家的标记位置', storePlayer.marker, curPoint)
  269. marker.setLatLng(curPoint)
  270. marker.setPopupContent(popupContent)
  271. }
  272. }
  273. },
  274. handleFocusPlayer(playerId) {
  275. console.log("[handleFocusPlayer] 当前选中玩家ID: " + playerId)
  276. if (global.focusPlayerId > 0) {
  277. // 先把之前选中的目标恢复成默认状态
  278. var unfocusPlayer = global.getStorePlayersById(global.focusPlayerId)
  279. // console.log("unfocusPlayer", unfocusPlayer)
  280. var playerColor = this.getPlayerColor(global.focusPlayerId)
  281. if (unfocusPlayer != null && unfocusPlayer.marker != null && unfocusPlayer.marker.type == 'circleMarker') {
  282. var options = config.gStyle.marker.default
  283. options.fillColor = playerColor
  284. unfocusPlayer.marker.setStyle(options)
  285. }
  286. if (unfocusPlayer != null && unfocusPlayer.trail != null) {
  287. var options = config.gStyle.trail.default
  288. options.color = playerColor
  289. unfocusPlayer.trail2.setStyle(options)
  290. }
  291. }
  292. global.focusPlayerId = playerId
  293. global._caller.focusPlayerId = playerId
  294. var focusPlayer = global.getStorePlayersById(global.focusPlayerId)
  295. // console.log("focusPlayer", focusPlayer)
  296. if (focusPlayer != null && focusPlayer.trail != null) {
  297. var options = config.gStyle.trail.focus
  298. focusPlayer.trail2.setStyle(options)
  299. focusPlayer.trail.bringToFront()
  300. focusPlayer.trail2.bringToFront()
  301. }
  302. if (focusPlayer != null && focusPlayer.marker != null && focusPlayer.marker.type == 'circleMarker') {
  303. var options = config.gStyle.marker.focus
  304. options.stroke = config.gStyle.common.stroke
  305. options.color = config.gStyle.common.color
  306. focusPlayer.marker.setStyle(options)
  307. focusPlayer.marker.bringToFront()
  308. }
  309. },
  310. drawAllTrails(duration) {
  311. // if (this.trailLayerGroup != null)
  312. // this.trailLayerGroup.clearLayers()
  313. for (let i = 0; i < global.players.length; i++) {
  314. this.drawOneTrail(global.players[i].id, duration)
  315. }
  316. },
  317. // 显示运动轨迹 duration:毫秒
  318. drawOneTrail(playerId, duration) {
  319. var player = global.getPlayerById(playerId)
  320. var player_position = global.getPlayerPositionById(playerId)
  321. var storePlayer = global.getStorePlayersById(playerId)
  322. // console.log('[drawOneTrail] param', player, player_position, storePlayer)
  323. if (player == null) {
  324. console.warn('[drawOneTrail] 玩家数据为空', player)
  325. return
  326. }
  327. if (player_position == null) {
  328. // console.log('[drawOneTrail] 玩家位置数据为空', player_position)
  329. return
  330. }
  331. if (storePlayer == null || storePlayer.trail == null) {
  332. // console.warn('[drawOneTrail] 轨迹数据为空', player, storePlayer)
  333. var trail = null
  334. var trail2 = null
  335. var curPoint = [player_position.latitude, player_position.longitude, new Date()]
  336. // console.log('[drawOneTrail] curPoint', curPoint)
  337. var trailData = [curPoint]
  338. var options = config.gStyle.trail.default
  339. // 外层描边轨迹
  340. if (config.gStyle.common.stroke) {
  341. options.weight = 6.9
  342. } else {
  343. options.weight = 0
  344. }
  345. options.color = config.gStyle.common.color
  346. trail = L.polyline(trailData, options)
  347. .addTo(this.trailLayerGroup)
  348. // console.log('[drawOneTrail] trail', trail)
  349. // 内层填充轨迹
  350. var playerColor = this.getPlayerColor(playerId)
  351. options.weight = 3.9
  352. options.color = playerColor
  353. // options.fillColor = playerColor
  354. trail2 = L.polyline(trailData, options)
  355. .addTo(this.trailLayerGroup)
  356. if (storePlayer == null) {
  357. storePlayer = {
  358. id: playerId,
  359. marker: null, // 玩家标识
  360. markerLayerGroup: null,
  361. trail: trail, // 玩家轨迹 外层描边轨迹
  362. trail2: trail2, // 玩家轨迹 内层填充轨迹
  363. trailLayerGroup: this.trailLayerGroup,
  364. trailData: trailData, // 玩家轨迹信息
  365. interval_creatCircleMarker: null,
  366. interval_showTrail: null,
  367. }
  368. global.storePlayers.push(storePlayer)
  369. } else {
  370. storePlayer.trail = trail
  371. storePlayer.trail2 = trail2
  372. storePlayer.trailLayerGroup = this.trailLayerGroup
  373. storePlayer.trailData = trailData
  374. }
  375. var that = this
  376. var interval_showTrail = setInterval(function() {
  377. // 去除过期的历史轨迹
  378. if (duration > 0) {
  379. var now = +new Date();
  380. storePlayer.trailData = storePlayer.trailData.filter(function(point) {
  381. return now - point[2] < duration;
  382. });
  383. }
  384. player_position = global.getPlayerPositionById(playerId)
  385. curPoint = [player_position.latitude, player_position.longitude, new Date()]
  386. storePlayer.trailData.push(curPoint)
  387. // storePlayer.trailData.push(curPoint.slice(0, 2))
  388. if (toggleTrailFlag) {
  389. // console.log('interval_showTrail', storePlayer.trailData)
  390. trail.setLatLngs(storePlayer.trailData);
  391. trail2.setLatLngs(storePlayer.trailData);
  392. if (storePlayer.marker != null) {
  393. if (toggleTrailFlag) {
  394. // console.warn('[drawOneTrail] 更新玩家的标记位置', storePlayer.marker, curPoint)
  395. storePlayer.marker.setLatLng(curPoint.slice(0, 2)) // 更新玩家的标记位置
  396. storePlayer.marker.bringToFront()
  397. var popupContent = that.getPopupContent(player)
  398. storePlayer.marker.setPopupContent(popupContent)
  399. }
  400. }
  401. // global.map.setView(point.slice(0, 2), 18); //地图中心跟踪最新位置
  402. }
  403. }, 500);
  404. storePlayer.interval_showTrail = interval_showTrail
  405. } else {
  406. // console.log('[drawOneTrail] 更新玩家轨迹', storePlayer, storePlayer.trail)
  407. }
  408. },
  409. getPlayerColor(playerId) {
  410. var colorIndex = playerId % 10
  411. return config.playerColorList[colorIndex]
  412. },
  413. // // duration: 轨迹保存时间 为0表示保存全部轨迹
  414. // getCurPos(lastpos, duration, player_trail) {
  415. // // console.log(lastpos, pointsT)
  416. // var now = +new Date();
  417. // if (duration > 0) {
  418. // player_trail.points = player_trail.points.filter(function(point) {
  419. // return now - point[2] < duration;
  420. // });
  421. // }
  422. // var step = 0.00001
  423. // var t = 10
  424. // var point = null
  425. // if (player_trail.pointsT < 20 * t)
  426. // point = [lastpos[0] + Math.random() * step, lastpos[1] + Math.random() * step, now];
  427. // else if (player_trail.pointsT >= 20 * t && player_trail.pointsT < 40 * t)
  428. // point = [lastpos[0] - Math.random() * step, lastpos[1] + Math.random() * step, now];
  429. // else if (player_trail.pointsT >= 40 * t && player_trail.pointsT < 60 * t)
  430. // point = [lastpos[0] - Math.random() * step, lastpos[1] - Math.random() * step, now];
  431. // else if (player_trail.pointsT >= 60 * t && player_trail.pointsT < 80 * t)
  432. // point = [lastpos[0] + Math.random() * step, lastpos[1] - Math.random() * step, now];
  433. // // point = [point[0] - Math.random() * 0.00001, point[1] - Math.random() * 0.00001, now];
  434. // player_trail.pointsT++
  435. // if (player_trail.pointsT >= 80 * t)
  436. // player_trail.pointsT = 0
  437. // player_trail.points.push(point);
  438. // return point
  439. // },
  440. free() {
  441. for (let i = 0; i < global.storePlayers.length; i++) {
  442. var storePlayer = global.storePlayers[i]
  443. if (storePlayer.interval_creatCircleMarker != null) {
  444. clearInterval(storePlayer.interval_creatCircleMarker)
  445. }
  446. if (storePlayer.interval_creatCircleMarker != null) {
  447. clearInterval(storePlayer.interval_showTrail)
  448. }
  449. }
  450. }
  451. }