webimage.js 1.8 KB

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  1. "use strict";
  2. var __importDefault = (this && this.__importDefault) || function (mod) {
  3. return (mod && mod.__esModule) ? mod : { "default": mod };
  4. };
  5. Object.defineProperty(exports, "__esModule", { value: true });
  6. const basedecoder_js_1 = __importDefault(require("./basedecoder.js"));
  7. /**
  8. * class WebImageDecoder
  9. *
  10. * This decoder uses the browsers image decoding facilities to read image
  11. * formats like WebP when supported.
  12. */
  13. class WebImageDecoder extends basedecoder_js_1.default {
  14. constructor() {
  15. super();
  16. if (typeof createImageBitmap === 'undefined') {
  17. throw new Error('Cannot decode WebImage as `createImageBitmap` is not available');
  18. }
  19. else if (typeof document === 'undefined' && typeof OffscreenCanvas === 'undefined') {
  20. throw new Error('Cannot decode WebImage as neither `document` nor `OffscreenCanvas` is not available');
  21. }
  22. }
  23. async decode(fileDirectory, buffer) {
  24. const blob = new Blob([buffer]);
  25. const imageBitmap = await createImageBitmap(blob);
  26. let canvas;
  27. if (typeof document !== 'undefined') {
  28. canvas = document.createElement('canvas');
  29. canvas.width = imageBitmap.width;
  30. canvas.height = imageBitmap.height;
  31. }
  32. else {
  33. canvas = new OffscreenCanvas(imageBitmap.width, imageBitmap.height);
  34. }
  35. const ctx = canvas.getContext('2d');
  36. ctx.drawImage(imageBitmap, 0, 0);
  37. // TODO: check how many samples per pixel we have, and return RGB/RGBA accordingly
  38. // it seems like GDAL always encodes via RGBA which does not require a translation
  39. return ctx.getImageData(0, 0, imageBitmap.width, imageBitmap.height).data.buffer;
  40. }
  41. }
  42. exports.default = WebImageDecoder;
  43. //# sourceMappingURL=webimage.js.map