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- import BaseDecoder from './basedecoder.js';
- /**
- * class WebImageDecoder
- *
- * This decoder uses the browsers image decoding facilities to read image
- * formats like WebP when supported.
- */
- export default class WebImageDecoder extends BaseDecoder {
- constructor() {
- super();
- if (typeof createImageBitmap === 'undefined') {
- throw new Error('Cannot decode WebImage as `createImageBitmap` is not available');
- } else if (typeof document === 'undefined' && typeof OffscreenCanvas === 'undefined') {
- throw new Error('Cannot decode WebImage as neither `document` nor `OffscreenCanvas` is not available');
- }
- }
- async decode(fileDirectory, buffer) {
- const blob = new Blob([buffer]);
- const imageBitmap = await createImageBitmap(blob);
- let canvas;
- if (typeof document !== 'undefined') {
- canvas = document.createElement('canvas');
- canvas.width = imageBitmap.width;
- canvas.height = imageBitmap.height;
- } else {
- canvas = new OffscreenCanvas(imageBitmap.width, imageBitmap.height);
- }
- const ctx = canvas.getContext('2d');
- ctx.drawImage(imageBitmap, 0, 0);
- // TODO: check how many samples per pixel we have, and return RGB/RGBA accordingly
- // it seems like GDAL always encodes via RGBA which does not require a translation
- return ctx.getImageData(0, 0, imageBitmap.width, imageBitmap.height).data.buffer;
- }
- }
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